Postmasters Gallery is pleased to announce John Klimaís first solo exhibition. Titled "Go Fish," the show will consist of interactive media installations connecting computer gaming and real life consequences. John Klima will also be exhibiting at the Whitney Museum exhibition "Bitstreams" (March 01) and recently received the "Golden Lasso Award for Art," Web3d RoundUp SIGGRAPH 2000 for his project "Glasbead". Circa 1980, Brooklyn-based Klima (b. 1965) attempted to code a 3D maze on a TRS-80 with 4k RAM and failed miserably. He has been obsessed with 3D ever since. Fascinated by the first primitive flight simulators and CAD programs, he began to build 3D graphics environments, and to write source code. By drawing upon gaming and the various possibilities of manipulating and transliterating data, John Klima's exhibition occupies completely virgin ground in new media art. Although there is an obvious connection between gaming and interactive digital art, and the gaming industry has played an important role in the development of multi-user environments, the parameters of this connection are almost never subjected to serious, aesthetic investigation. One of the pragmatic aspects of digital practice is that information can be reified in various forms and modalities - - be they physical objects, 3D representations or an interactive, networked installations. "Go Fish" traces the various manifestations of data in its migration from sound files to 3D objects and the impact of gaming on actual and virtual life forms. The question of "remote responsibility" raised by the results of players' actions so far has been the domain of critical writing rather than art, yet what was purely theoretical is here rendered utterly concrete.
"Go"
Go consists of corresponding virtual and physical gamingÝ
environments. Loosely based on the Japanese game Go, the goal of theÝ
game is to capture robots and buy drawings. The physical game board is aÝ
16 x 24 foot map of the earth, made from 16 x 20 inch drawing padsÝ
arranged in a grid on the floor. Each page in the drawing pad equates to aÝ
monetary denomination. The drawings on the pads are created by 4 fullyÝ
autonomous robot bugs that run on batteries and have pens attached to them.Ý
Individual game board drawings can be purchased "cash and carry."Ý
When a robot's battery is low, it seeks light and moves into one of 8 illuminatedÝ
robot recharging stations, which are positioned on 8 countries on the game/drawingÝ
board. Suspended above the game board is an 8 foot balloon. The virtual gamingÝ
environment, a spinning image of the earth, is projected onto this balloon.Ý
In the virtual game, each country (and its corresponding charging station) on the
physical game board is represented by a disk. Visitors to the gallery manipulateÝ
the projection interface and turn the charging stations on and off by moving littleÝ
communication satellites into the proximity of the disks. This way, they determineÝ
the path of the robots and resulting drawings.
"Fish"
Ý Implementing the classic paradigm of the "first person 3D shooter",Ý
Ý FishÝ ups the ante by placing the life of a real goldfish at stake.Ý The
Ý piece consists of a virtual gaming environment and its analog
Ý physical installation. The game is played from an arcade cabinet,
Ý requiring players to deposit a quarter. The player's goal is to get theirÝ
Ý virtual goldfish avatar to the safety of the "hero tank" by travelingÝ
Ý through treacherous, predator infested waters. If the game-goldfish
Ý makes it to safety, a live goldfish is automatically released from a
Ý holding area into a large bowl with other "saved" goldfish. If it doesn't,Ý
Ý the live goldfish is released into a tank with a live oscar fish, and isÝ
Ý subsequently devoured.
"Guestbook"
Ý Using the artist's original 20-year-old TRS-80 computer as the gallery
Ý guestbook,Ý the visitor is asked to sign not with their name but with a
Ý valid credit card number.Ý The "mass storage device" on the TRS-80 is a
Ý standard audio cassette recorder, but instead of being stored to tape,
Ý the card number is played as a datasound (similar to modem noise)
Ý through a speaker. A microphone connected to a contemporary computer
Ý records this sound, and translates the sound data into an unique 3D
Ý geometrical object. The visitor may then preview the object, and (if it
Ý meets their approval) purchase the object as an actual, physical "3D
Ý print", known as a stereolithograph, that can be held in the hands or
Ý displayed on a shelf.
also in the gallery: "Optimus"(analog glasbead v1) Consisting of 16 modified radios attached to a ring and 8 small joysticks mounted to a sphere, optimus is an analog equivalent to the artist's popular "glasbead" digital sound object (www.glasbead.com). Similarly to glasbead, the viewer is invited to "make it sound good" by manipulating the joysticks. The viewer may tune the radios to any stations and dynamically play the volumes of each radio. A wide variety of soundscapes can be achieved through tuning to talk radio or the white noise "between channels." The 16 radios mounted on a ring create an intriguing sound spatialization. versions 2 and 3 of "analog glasbead" will actualize the same concept but with greater numbers of radios and joysticks, and a variety of radio sources such as weather, air traffic control, police scanners, CB's etc...
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